Proxy is a Web3 company focused digital currencies. A brand new venture developing technology to integrate and encrypt digital assets and securities into one personal digital wallet, so as to provide convenience of access as well as assurance of privacy protection of personal data from private entities.
Proxy was looking for a service that would provide users with an incentivized opportunity to use their acquired for exciting narrative moments on. Their struggle was generating widespread adoption of a groundbreaking technology, so it was important to design an entire system that would provide key interaction moments for players while fully leveraging their digital wallet.
My role was to build an incentivized game system for purchasing, building, trading, and maintaining an array of digital currencies and assets.
We first conducted stakeholder interviews with the majority of the Proxy Leadership Team. We spoke with individuals from engineering/development, financial, and design. These were the insights we gathered:
It was first necessary to define the general interactive structure that would propel this experience forward. The greatest challenge was making sure to balance gameplay mechanics with handcrafted storytelling. It was important to allow the story to be the driving force behind the experience, and simply leverage a player's digital Proxy wallet to empower key roleplaying moments that would move the story forward. Through collaboration with Proxy leadership, as well as fellow designers, we landed on 3 core pillars.
The next major step was defining the key characteristics that could be identified with individual assets. It was important to assign these traits to both Proxy 1st party digital assets and 3rd party assets, and define them in ways relevant from a gameplay, storytelling, and economic standpoint. As such, we defined 3 core parent traits, with various characteristics and qualities defined under each parent trait:
To coexist alongside the rest of Proxy’s digital identity means to leverage as much of the pre-existing design system, while building components that will be used exclusively with the new “Proxy Collective” system. The most prominent features cover 2 aspects; Measuring game progress, and digital wallet integration.
The ability to track and measure game progress across available story content was cited as important so users knew what to expect to complete a single "session" of story, as well as progress through long term play. As such, a custom progress bar was created. Each dot represented completed or uncompleted scenes in a chapter, that would then expand into a progress bar to indicate completion status of a single scene.
Digital wallet integration required a balance of offering information relevant for the game and in parallel with the user's wallet app, while ensuring information is not overloaded on top of the main experience. As such, a wallet sidebar was created that would detail relevant "equipped" assets, their level progress, and provide a pullout inventory button that would give an expanded view of what is available to the user.
The endeavor was successful overall. All final designs, features, and components, were fully annotated and packaged for development. Each feature of the vertical slice was separately organized with aextensive nnotations on proper use case. This gave Proxy an entire toolbox available to them to build the narrative of their dreams, and further invite users into joining the ever expanding Proxy brand.
Proxy has since been aquired by ŌURA, who has begun implementing their digital wallet and attribute software into their own wearable technology.